“No secret meaning” behind Bloodborne in Astro Bot, says creative director
As mentioned above, Doucet is best known for his work on Astro Bot Rescue Mission, which is among PSVR’s best titles (read our impressions here). It’ll be interesting to see whether his leadership has been invited as a result of the company wanting to produce further VR games as PlayStation moves into the next console generation. “Things you weren’t able to achieve on previous generations of hardware, ways you weren’t able to render specific expressions – new hardware sometimes makes it possible,” he said. This mirrors a previous comment from Miyazaki to Eurogamer, concerning the benefits of newer hardware to give remakes value – especially with a possible Bloodborne remake.
Do Not Watch This Show
With his handy throwing axe, he can temporarily freeze enemy platforms or entire bridge mechanics. The phrase “good artists copy, great artists steal” has been attributed to both Pablo Picasso and Steve Jobs, and it’s a variation on T.S. Eliot’s “immature poets imitate, mature poets steal” quote, but regardless of who said it, it’s something I’ve been thinking about a lot while playing Astro Bot. “There’s no secret meaning,” Team Asobi studio head and creative director Nicolas Doucet told Eurogamer. Even in the first few hours, the skills are incredibly motivating in terms of level design.
- Luckily, Wizz’s friends help him navigate the hilarious consequences of being the star of a show that he’ll do anything to escape.
- This is where that lesson — “good artists copy and great artists steal” — comes in.
- This mirrors a previous comment from Miyazaki to Eurogamer, concerning the benefits of newer hardware to give remakes value – especially with a possible Bloodborne remake.
- For virtual reality fans, however, it is a setback that no mode is planned for Playstation VR 2.
- But the way the ability feels in these two games couldn’t be more different.
- The gorilla grappling arms from the predecessor, for example, can now be used more freely for exploration to find hidden caves at the edge of a cliff.
The Powerpuff Girls
He now holds the title of creative director for the entire SIE Japan Studio, which is a first for the company; previously, the company had been led by Allan Becker who held the title of company president. “Instead of the hardware we put our attention towards the characters,” he said. “And that’s why we push these cameos. Before they were quite primitive, but now they feel much richer looking. It’s over 150 cameos, so it’s going to go really deep and everybody should have their favourite ones.” For virtual reality fans, however, it is a setback that no mode is planned for Playstation VR 2. “Astro Bot” would have been a good opportunity for one of the “hybrid titles” that were often talked about at the PSVR2 launch. The Nova family return for a series of thrilling space missions to find their extraterrestrial friend Ziggy Stardustian, who has the cosmic power to restore balance across the galaxies and save the universe from chaos.
- Kirby’s water is similarly used to clear mud, water plants for secrets, and fight enemies.
- The phrase “good artists copy, great artists steal” has been attributed to both Pablo Picasso and Steve Jobs, and it’s a variation on T.S.
- One of my favorite examples of this in Astro Bot is the sponge power-up, as seen in the Bathhouse Battle level.
- That’s why a cameo in an Astro Bot game is possible, even if a PC port isn’t on the cards.
Astro is once again only capable of simple punches, a spin attack and a hover jump. An elephant backpack spits platforms at his feet mid-jump and he uses the bulldog backpack to ram through porous retro backdrops. In some levels, he even stomps through the levels as a giant, soaked sponge – or transforms into a tiny mouse at the touch of a button. He slips through even the smallest niches or floats up on soap bubbles to blast bots trapped in cages free. Short gliding flights with the space shuttle using motion control are also a nice change of pace. It’s clear that the game is bursting with loving, creative ideas, both big and small.
My Little Pony: Friendship Is Magic
Kirby’s water is similarly used to clear mud, water plants for secrets, and fight enemies. But the way the ability feels in these two games couldn’t be more different. Both Team Asobi and Kirby and the Forgotten Land developer HAL Laboratory used a similar concept — a trope that’s been used in games for years — to create experiences that feel new and exciting. In between, you can relax at the crash site in a small, open desert world. Among other things, there are scattered bots, a capsule machine and small hardware references to Playstation history to discover. In a beautifully staged ice level, the hero transforms into the “Bot of War”.
Astro Bot Creator Nicolas Doucet Named Creative Director of SIE Japan
The gorilla grappling arms from the predecessor, for example, can now be used more freely for exploration to find hidden caves at the edge of a cliff. If you look hard enough, you will also find portals to secret planets in a “lost galaxy” at the edge of the levels. Sony Interactive Entertainment (SIE) has today announced that Nicholas Doucet, the director and producer behind Astro Bot Rescue Mission, has been promoted.
Doucet discussed further how in Astro Bot the team will focus on cameos from PlayStation characters, instead of the hardware references in Astro’s Playroom. Along with all her friends and the rest of the town they have lots to learn and teach about love and friendship. SIE Japan’s efforts during the PS4 era were impressive; the company developed games like Knack 2 and Gravity Rush 2. This is where that lesson — “good artists copy and great artists steal” — comes in. Copying another means trying on another artist or developer’s style and looking to recreate it closely; stealing, in the spirit of the original phrase, refers to pulling a concept and truly making it your own. It seems the ball is in Sony’s court, then, as it owns the rights to Bloodborne – not FromSoftware.
You can feel that this is obviously a project from the heart; not a mass-produced, service-by-the-book product. One of my favorite examples of this in Astro Bot is the sponge power-up, as seen in the Bathhouse Battle level. On dry land, he’s just kind of flat; it’s not necessarily clear that he’s porous. But when Astro hops into a tub of water, he soaks it all up to turn into a bloated version of himself — maybe quadruple his original size — with the ability to smash through things and spray water like a firehose. Of course, there’s always the satisfaction of absolutely blasting your way through bamboo walls or, simply, your enemies. Astro’s sponge power-up reminds me of Kirby’s water balloon form in Kirby and the Forgotten Land, where Kirby sucks up water from a spout to literally become a water balloon.